
We can't help but wonder whether a drop to 900p may have produced a more consistent performance level - even if resolving far off detail (or targets) may be more challenging.Ĭonfidants, romances, test answers, palaces and more. It drops as low as 18fps during scoped-in views, and generally runs in the mid-to-high 20fps region while running around the map.

Performance really is an issue for the Microsoft platform. The tearing is a touch frustrating to witness and it has far more of an impact on the look of the game than the console's other minor visual downgrades. This means you'll see a perceptible wobble to the screen in taxing areas, with only partial frames pushed out by the Xbox One's less capable GPU. In other words, if Xbox One can't hold a stable 30fps - which is very often, sadly - you'll see intrusive full-screen tearing. On Xbox One you get a capped 30fps set-up, with an adaptive v-sync that allows the game to tear when a frame fails to render within its 33ms render time.
#Sniper elite 4 update pro#
Sniper Elite 4's visual upgrades are welcome then, but it's really in terms of improved frame-rate where the Pro version shines.Īnd once again, we're looking at three distinct performance tiers here when it comes to analysing frame-rate - and it's actually this aspect of the game that really separates all three versions in terms of the gameplay experience, far more so than the relatively minor visual differences.
#Sniper elite 4 update Ps4#
Shadow, lighting and reflection improvements are indeed included, but the boost over the base PS4 isn't exactly revelatory.

The improved draw distance definitely helps - reducing short-range pop-in and also resolving far more object detail on extended vista views, where far more foliage and even object tessellation is evident.

Otherwise, they tend to be less noticeable. According to Rebellion, PS4 Pro enjoys increased draw distances, geometric detail, lighting, shadows and reflections - not to mention improved performance, something we'll address shortly.Īs things stand, Pro's visual upgrades are best noticed when put side-by-side with a regular PS4. The idea here is that the developer uses the machine's extra GPU and CPU horsepower to render out higher quality effects, closer to PC's higher-end settings. In thie case, Rebellion decided not to boost resolution - Sniper Elite 4 resolves native 1080p, even with the Pro set to output a 4K image. There may be a fine margin of difference elsewhere, but the standard PS4 isn't getting too much more as a bonus here - it's more about additional layers of visual refinement, easily missed in the heat of the action.Īnd the same can be said as we move from PlayStation 4 onto PS4 Pro. However, everything else looks fine on Xbox One, matching PS4 down to the grass draw distance, up-close shadow resolution and ambient occlusion quality. At the bottom of the pile, Xbox One features less impressive texture and shadow filtering, while object rendering takes a small hit too compared to the base PlayStation 4 release. At first glance, all console versions of the game look very similar, but a closer look sees three distinct levels of visual quality.

#Sniper elite 4 update 1080p#
And just like its predecessor, it's Xbox One that struggles most in delivering consistent performance.įrom a visual perspective, Sniper Elite 4 operates at a native 1080p on Xbox One, PlayStation 4 and even PS4 Pro. On the one hand, this offers up much more freedom in tackling objectives how we like, but on the other, it does demand a lot more from console hardware, with variable results. Developer Rebellion certainly can't be faulted for its ambition with the new Sniper Elite 4 - the title represents a big step forward for its Asura engine, offering up improved visuals and environments up to three times larger than the last game.
